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Showing posts with label Heart of Fear. Show all posts
Showing posts with label Heart of Fear. Show all posts

Friday, 8 February 2013

Heart of Fear: Grand Empress Shek'zeer

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Grand Empress Shek'zeer is a three-phase fight. Phases One and Two will alternate until the boss reaches 30% health, at which point Phase Three begins.

Phase One begins when the boss is engaged, during this phase, your only enemy is Grand Empress Shek'zeer.

Phase Two begins after 2 minutes and 30 seconds, and ends when all the adds that spawn during this phase are killed. Shek'zeer is not present during this phase, and cannot be damaged.

Phase One then starts again, and this cycle continues until Shek'zeer reaches 30% health, at which point Phase Three begins.

Phase Three your only enemy is once again Shek'zeer.

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Wednesday, 6 February 2013

Heart of Fear: Amber Shaper Un’sok

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OVERVIEW

The encounter against Amber-Shaper Un'sok is a three-phase fight.

Phase One lasts until the boss reaches 70% health. During this phase, you will mainly have to kill small adds and avoid damaging ground effects.

Phase Two starts when the boss summons an add and ends when the add is killed. During this phase, Un'sok takes 99% reduced damage (so all kill the add)

Phase Three lasts until Un'sok dies and is a very intense phase, for both healers and DPS players. During this phase, the boss gains a sizeable increase in his damage.

During the fight, Un'sok will transform random players (including tanks) into a Mutated Construct. When transformed the player can use certain special abilities, and must perform the most important part in the encounter, EVERYBODY MUST have an excellent understanding of the Construct as this is the key to success as much as the DPS output.
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Monday, 4 February 2013

Heart of Fear: Wind Lord Mel’jarak (10)

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Wind Lord Mel'jarak is a single-phase fight with 9 adds that become active when you pull Mel'jarak
  • 3 Sra-thik Amber-Trappers;
  • 3 Kor'thic Elite Blademasters;
  • 3 Zar'thik Battle-Menders;
Dealing with the adds is the key to beating the boss and can be crowd controlled. Adds of each type have a shared health pool but when 3 adds of the same kind die, Mel'jarak gains a buff that increases his damage done and his damage taken.
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Wednesday, 30 January 2013

Heart of Fear: Garalon (10)



Garalon is a single-phase fight where you must kite the boss for the duration of the encounter however 2 tanks are still needed.

Garalon fixates on a random raid member and move towards them. Who he fixates on is determined by a debuff which can be passed between players. Therefore, you can control who the boss is following although one player cannot have the debuff all the time because it deals increasing damage to them.

Garalon's legs can be attacked and killed and doing so slows Garalon each leg slows him down more and makes kiting him easier and ensures that the kiter does not get hit by very damaging abilities that Garalon uses. 

Garalon will periodically revive his legs, so killing them is something that must be done throughout the entire fight. Killing the leg also hurts Garalon by the same amount of health the leg had.

The tanks' only role in the encounter is to soak the damage from a frontal cone attack that the boss does and that needs to hit at least two players.

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Thursday, 20 December 2012

Heart of Fear: Blade Lord Ta’Yak (10)

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Blade Lord Ta'yak is a two-phase fight with no adds. 

Phase One lasts between 100% and 20% of the boss' health. Ta'yak has several abilities which require that you stack up and spread out at various stages.

Phase Two begins at 20% health and in this phase the raid will have to dodge oncoming tornadoes, and deal damage to the boss. 

Throughout the fight, Ta'yak gains a stacking buff that increases his damage done, acting as a soft enrage that will eventually wipe your raid. Additionally, Phase One has a second soft enrage mechanic of its own.

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Friday, 14 December 2012

Heart of Fear: Imperial Vizier Zor’Lok (10)

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Imperial Vizier Zor'lok is a 2-phase fight.

Phase One, has 3 mini phases that can occur in any order. You have to fight Zor'lok on each of the three elevated platforms (once each). He changes platform every 20% and when moving between platform fills the room with Pheromones of Zeal, a damaging/silencing gas. Zor'lok uses an extra ability on each platform.

Phase 2 begins when Zor'lok reaches 40% health and he flies to the middle of the room, absorbs the gas which buffs his damage, and pull everyone to him. During this phase, Zor'lok uses all the abilities he had on the platforms.

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About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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