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Showing posts with label Mogu Shan Vaults. Show all posts
Showing posts with label Mogu Shan Vaults. Show all posts

Wednesday, 12 December 2012

Mogu Shan Vaults: Will of the Emperor (10)

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The Will of the Emperor encounter is a two-phase fight. After activating the control panel you have to wait for 25 seconds before the fight begins.
  • Phase One lasts for 90 seconds you will have to handle three different types of adds;
  • Phase Two begins after 90 seconds when Jan-xi and Qin-xi become active. The adds from Phase One will continue to spawn;
  • Jan-xi and Qin-xi have a shared health pool;

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Friday, 7 December 2012

Mogu Shan Vaults: Elegon (10)

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Elegon is the toughest fight in Mogu Shan Vaults and in my opinion should have been the end boss. 

This is a 3 phase fight, each phase repeats twice throughout the fight and you fight Elegon in a circular room with an Inner Ring and an Outer Ring.

The Inner Ring is covered by a floor made of energy. Any raid member that stands in this area receives two debuffs, one that increases damage done and healing received by 50% and the other, Overcharged, increases damage taken by 5% per stack, up to a maximum of 20 stacks. A new stack is applied every 5 seconds. Leaving the Inner Ring immediately removes the Overcharged debuff.

Phase One lasts from 100% to 85% of Elegon's health. Elegon is located in the center of the Inner Ring, and he is stationary. He can be turned, but he does not move from his position.

Elegon does a frontal cone AoE attack every 20 seconds. He also summons a Celestial Protector (every 35 econds) who melees its main aggro target and regularly attacks a random raid member and applies a debuff which reduces the healing taken by that target by 50% for 20 seconds, and MUST be dispelled. When the Celestial Protector is outside the Inner Ring and has over 25% health, he takes 90% reduced damage. At 25% health the Celestial Protector deals a small amount of damage to all raid members every second until he dies upon death he deals a large amount of damage to all raid members and should therefore be killed in the Outer Ring as he also gets the 50% damage buff.

Phase Two starts as Phase One ends and lasts until the adds that the boss repeatedly spawns are not all killed in a given amount of time. The time frame for killing each wave of adds is shorter each time, generally it lasts 40 seconds.

Phase Three starts as Phase Two ends and the floor disappears (fail and you will fall to your death). Phase three lasts until the all of the objects the boss spawns during phase Three are dead. The raid takes increasing raid damage that will lead to a wipe and should not last beyond 80 seconds.

Phase One starts for a second time when Elegon reaches 50% health, and the cycle repeats.

Once the second cycle ends, Elegon will no longer wipe the raid but will stay at Phase 1 and deal massive raid wide damage.

Because of the high DPS requirement it needs to be 2 healed.
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Wednesday, 5 December 2012

Mogu Shan Vaults: Spirit Kings (10)

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This is a council-type fight with 4 bosses which you fight one at a time, in random order, except the first which is alway Qiang the Merciless.

Each new boss becomes active when the previous one is killed. Each of the bosses has his own health pool and his own set of abilities. Each boss has one ability which persists through death. This means that the fight becomes progressively more difficult.

The fight involves a lot of movement, and proper positioning is an important requirement for success, throughout the course of the fight.

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Friday, 30 November 2012

Mogu Shan Vaults: Gara’jal the Spiritbinder(10)

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Phase 1

Normal World

Voodoo Dolls: Tank and 2 other players get voodoo dolls debuff for 1 minute. 70% of damage taken by a voodoo doll debuffed player also taken by the other debuffed players - tanks should use cooldowns, healers suck it up and heal!
  • Banishment: Cast on tank when the Voodoo Dolls debuff drops. Off Tank should be ready to taunt as soon as Banishment is cast.
  • Spirit totems: Every 20 seconds a totem will be randomly placed when it dies the 3 nearest players will be sucked into the spirit world for 30 seconds 1 healer and 2 DPS should stack on the totem. Voodoo Dolls targets are unable to enter the Spirit World.

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Wednesday, 28 November 2012

Mogu Shan Vaults: Feng the Accurrsed (10)

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The Pull

On pull 2 crystal spawn for use by tanks. Clicking them will give an Extra Action Button 1 
  • Right side: Nullification Barrier - AoE Damage barrier
  • Left side: Shroud of Reversal - Ability steal

Phase 1 (100% to 66%)

  • Dot on tank;
  • Shockwave: Move out of it;
  • Epicenter: Earthquake damage reduced the further away you are;
Epicenter can be mitigated by Nullification Barrier or by interupting the boss by the tank with Shroud of Reversal taking the damage from Shockwave and using the Lightning Fist ability they gain 

Phase 2 (66% to 33%)

  • Dot on tank (taunt on 3);
  • Wildfire Spark: Debuff on a player when it runs out fire spaws on your feet. Drop it to set location;
  • Draw Flame: Boss soaks fires dropped which causes him to do AoE damage to the raid;
  • Draw Flame can be avoided by placing Nullification Barrier between boss and flames

Phase 3 (33% to death)

  • Dot on tank (taunt on 3);
  • Arcane Resonance: Move away from raid;
  • Arcane Velocity: Hug up;
  • Nullification Barrier should be used to mitigate Arcane Velocity.
more »

Friday, 5 October 2012

Mogu Shan Vaults: The Stone Guard (10)

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Overview
This dynamic encounter is similar to the Omnotron Defence System seen in Blackwing Descent as we will be fighting multiple mobs with an energy bar that we need to monitor and some very have special abilities for us to avoid.

In 10 man mode, we will only be fighting 3 of the Guards at once but much like the Halfus fight from the Bastion of Twilight the three we fight will vary. Our 4 opponents are:
  • Amethyst Guardian;
  • Cobalt Guardian;
  • Jade Guardian;
  • Jasper Guardian;


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About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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