Horridon is a messy fight but when broken down into the basics and attention paid to the kill order of the adds becomes a lot easier to understand.
The fight consists of fighting the boss and a variety of adds that spawn from a number of doors around teh arena or from the area above.
We start by pulling Horridon, a big dinosaur who needs to be tanked throughout the encounter. Like most bosses he has 3 main abilities:
- Triple Puncture applies a stacking debuff that increases the damage taken by Triple Puncture by 10% which forces a tank swap.
- Double Swipe is a 35-yard conal attack with a 2.5 second cast time that deals damage in front of and behind him. To avoid Double Swipe, players (inc the tanks) should always stay on Horridon's side.
- Horridon will occassionally charge a raid member and perform a Double Swipe once he reaches them. To ensure the raid don't take damage from the Double Swipe players targeted by Charge should move away to a location from which will require the raid to move as little as possible to avoid Double Swipe.
When he joins the fight, he becomes the number 1 DPS priority and needs to be tanked by the OT. While he is above 50% HP, he will try to channel Dino-Mending on Horridon. This MUST be interupted or Horridon is healed for 1% health every second.
When the Dinomancer reaches 50% health, he drops his Orb of Control which needs to be clicked to take control of Horridon and force him to slam into the currently opened Troll door.
40 seconds later the next door will open and a new set of adds spawn.
The Farraki Door
The main things of note here are:
- Switch tanks to allow Triple Puncture stacks to drop off;
- Avoid the sand traps;
- Dispel the magic debuffs;
- Group up so the tank can easily pickup aggro on all adds and enable splash damage to raise DPS;
The Gurubashi Door
Main things of note here are:
- Switch tanks to allow Triple Puncture stacks to drop off;
- Avoid the poison pools;
- Interupt the Venom Bolt Volleys cast by the Gurubashi Venom Priest;
- Dispel people with high stacks of the Venom Bolt Volley debuff;
- Group up so the tank can easily pickup aggro on all adds and enable splash damage to raise DPS;
The Drakkari Door
- Main things of note here are:
- Switch tanks to allow Triple Puncture stacks to drop off;
- Avoid the Frozen Orbs;
- Dispel people with high stacks of Deadly Plague;
- Group up so the tank can easily pickup aggro on all adds and enable splash damage to raise DPS;
The Amani Door
Main things of note here are:
- Switch tanks to allow Triple Puncture stacks to drop off;
- Avoid Lightning Nova Totems;
- Amani'shi Flame Caster's Fireball should be interrupted;
- Players need to spread out 5 yards to prevent Chain Lightning from jumping;
- Hex of Confusion should be dispelled;
- Group up (but stay 5 yards apart) so the tank can easily pickup aggro on all adds and enable splash damage to raise DPS;
Jalak and Burn Phase
After Jalak dies, swap tanks if the stacks of Triple Puncture have dropped off Jalak's tank. and then burn an enraged Horridon who will still do his 3 main abilities.
Priest Tips
As a disc priest the Glyph of Smite is a must here and for both disc and holy Glyph of Mass Dispel is fantstic as it prevents a tick of Blazing Sunlight.
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