Tuesday, 11 June 2013

Throne of Thunder: Ji'Kun (10)

Tuesday, 11 June 2013 - by Evlyxx 0

Jikun_672
Ji-Kun is a fight of 2 halves. The platform fight and the nests fights. This is a fight with a steep learning curve and only once the nest teams have mastered their task will success occur.

The Platform Fight
On the platform Ji-Kun uses SIX abilities:
1) Infected Talons is a stacking Nature damage DoT.
2) Talon Rake applies a debuff which causes the target to take increased damage from Talon Rake for 1 minute.
3) Down Draft is a spell that Ji-Kun casts roughly every 2 minutes. It is a channeled spell that pushes all players away from Ji-Kun for 8 seconds. Players must run towards Ji-Kun to avoid being pushed back.
4) Caw is a nuke that Ji-Kun casts often which deal damage in an 8-yard radius of their point of impact.
5) Quills is a raid-wide AoE attack that Ji-Kun channels for 8 seconds roughly every one minute that deals damage to ALL players.

Feed Young
The sixth ability is Feed Young is regularly cast throughout the fight to feed the Hatchlings in the nests below. When there are no Hatchlings alive Feed Young is cast on the platform and leaves leaving a green void zone upon landing. These void zones have several characteristics.

Standing in a void zone for 3 seconds causes players to become Slimed which is a DoT and a debuff causing them to take increased damage from further applications of Slimed that is only removed when Ji-Kun dies. If a player who is flying intercepts the food thrown by Ji-Kun while it is in the air, they prevent the void zone from spawning, and they gain a stack of a 30-second buff called Primal Nutriment, which increases damage and healing done.

When Feed Young lands at the location of the Hatchlings, they begin to eat for 10 seconds and if they're still alive after this, they become more powerful adds called Fledgelings.

The Nests Fight
Below Ji-Kun's platform are 5 nests, with several unattackable and untargetable eggs. When the nest is activated, these eggs spawn 4 Hatchlings who have a single ability which causes a small amount of damage to their target. When they hatch, the Hatchlings call for food, and Ji-Kun's next Feed Young targets them. If they turn into Fledgelings, they deal much higher damage and after a while, the Fledgelings lay eggs which will spawn Juveniles.

The 3 nests above Ji-Kun's platform contain Mature Eggs of Ji-Kun. When one of these nests is activated, Juveniles will hatch out after 20 seconds. After hatching, Juveniles fly above the raid and throw balls of slime, which also leave behind void zones. The Juveniles are out of range from the platform and as the void zones act as a soft enrage, Juveniles must be prevented from hatching.
Nest Activation
When the fight starts, the north-eastern lower nest activates and every 30 seconds the until the end of the fight, a nest activates. Nests activate in a clockwise direction and sometimes, both a lower and an upper nest activates together.

The order of activation is:
00:30 -> lower nest.
01:00 -> lower nest.
01:30 -> lower nest.
02:00 -> upper nest.
02:30 -> upper nest.
03:00 -> upper nest.
03:30 -> lower nest.
04:00 -> lower nest.
04:30 -> lower + an upper nests.
05:00 -> upper nest.
05:30 -> upper nest.

This order repeats but Ji-Kun will most likely be dead or wipe the raid should it last too much longer.

Moving to Nests
To get to the lower nests you can run and jump off of Ji-Kun's platform, if you miss the nest you are carried slowly back up to the platform.

You can also fly between nests by running over a feather dropped by a hatchling when it dies and you will get a buff with 4 charges, called Daedalian Wings and an extra action button with the ability Flight. Using Flight allows you to fly (orly?) but only for 10 seconds, removes 1 charge of Daedalian Wings and you are prevented from using flight again for 15 seconds. If your Flight buff ends while you are still flying, you will not take fall damage.

You can only pick up a feather once per minute.

Strategy
Basics:

  • You need 2 tanks to allow the Infected Talons and Talon Rake debuffs not to get out of control;
  • You need 2 nest groups of 2 DPS and 1 healer to go to the nests and rotate them;
  • Spreadout on Ji-Kun's platform to minimise damage from Caw;
  • Stand as close to Ji-Kun when she is about to cast Down Draft and run towards her;
  • If you have spare Flight stacks intercept as many of the balls of slime that Ji-Kun throws to prevent the Feed Pools from spawning, and  for the damge buff;
  • Despawn Feed Pools on the platform by standing inside them for 3 seconds;
Nest Teams
00:30 -> lower nest -> Team 1
01:00 -> lower nest -> Team 2
01:30 -> lower nest -> Team 1.
02:00 -> upper nest -> Team 1.
02:30 -> upper nest -> Team 1.
03:00 -> upper nest -> Team 1.
03:30 -> lower nest -> Team 1.
04:00 -> lower nest -> Team 1.
04:30 -> lower -> Team 2 + an upper nests -> Team 1.
05:00 -> upper nest -> Team 1.
05:30 -> upper nest -> Team 1.

After clearing the nests, teams should return to the platform and spread out to minimise Caw damage.

Everyone be close to Ji-Kun and run towards her when she casts Down Draft and use any movement-speed-increasing abilities to help keep you on the platform. The nest teams should NOT use charges of Flight unless they have just returned from a nest.

Maximising DPS
Players with Flight should to fly up in the air when Ji-Kun casts Feed Young on her platform, and intercept balls of slime when they can as this will boost their DPS.

Heroism /Time Warp should be used towards the end of the fight as things begin to get messy.

Healing Concerns
The only healing concern is quills. The cooldown on this matches Spirit Shell perfectly and therefore a Discipline Priest is awesome during this part. If there is no discipline priest available your healers should use raid cooldowns during this phase.

Because the nest teams are also vulnerable to quills, players not on the platform when quills is cast should use personal defense cooldowns and may need emergency treatment when they finally land back on the platform.

About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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