Tuesday, 30 July 2013

Should Healers and Tanks Get The Biggest Rewards?

Tuesday, 30 July 2013 - by Evlyxx 3


I recently stumbled upon an article on World of Matticus, that claimed Tanks and Healers Should Get The Biggest Rewards which was written by Gordon of the We Fly Spitfires blog back in 2010 and it got me thinking.

We know there is shortage of tanks and healers to allow the masses of DPS to run Raid Finder and heroic 5 man content and that is in part because the roles of tanks and healers are more highly pressurised. This is because a 5 man needs only 1 tank and 1 healer and therefore any slack is instantly noticed compared to 1 of the 3 DPS who can be carried by the other 2 performing the same role. In LFR the gap is even bigger for tanks and slightly less for healers but again DPS get away lightly because there are 16 DPS that can carry one slacker.

Blizzard seems to have given up trying to incentivise healers and tanks and have now fixed the problem with scenarios and while that will fix the problem of long queue times for DPS will it fix the problem of too few healers and tanks? I doubt it. In fact I would suspect that it will actually make the issue worse as those DPS that used to queue as healer reluctantly in 5 mans now will switch back to DPS mode.

What I believe will resolve the issue is a different reward system for tanks and healers and not just the Call to Arms guff we got before, which in my opinion, failed horribly. What would work is extra rewards in terms of valor points, say an extra 25% when you queue up as a tank and healer. To avoid people abusing the system, it would be necessary for people to be automatically respecced into their tank/healing spec upon zoning into the instance and then being locked into the spec until they zone out of that instance. 

The other issue that such a reward system would create is that tanks and healers would cap faster than DPS and then not queue, therefore a possible solution would be for these extra points to be added to the cap so if a tank/healer chooses to earn all their valor via LFR/LFD they would end up with a 1250 weekly valor cap. This would enable them to gear up slightly faster and then spend their valor points on off-spec gear which gives them a better experience outside of the dungeons and raids.

As a healer such a system would not encourage me to change my play style but then I predominantly play tanks and healers because I like fast queues and am not afraid of the pressure. However, I suspect the lure of extra loot would encourage some DPS to go beyond their comfort zone and actually try out these vital roles and discover that it really is neither scary nor hard.

I'd love to know your views on this suggestion, especially if you are a serial DPS player. Would this system make you more likely to heal or tank? If not why not? And what would encourage you to try tanking/healing? If nothing would encourage you why not?

About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

3 comments:

  1. Well the very occasional extra bag of shite for 5-man HC randoms is a small and very rare incentive. So, why not make this a guaranteed reward once a day for your first random and put more shit in it (guaranteed crafting mats would be good, larger amount of banquets or even role specific food or maybe flasks). This would perhaps encourage more people to try out tanking or healing and yes, RF should not lock the player into the spec they sign-up as. Let's see a holy priest have fun DPS'ing with smite, chastise and SW:Pain.
    I would think the fast queue might be incentive enough. Tanking and healing HCs is a piece of piss even with fairly poor healing gear I've not really struggled except for mana when DPS are too stupid to notice the healer maybe doesn't have fantastic gear and chain-pull shit mindlessly. Tanking them was a little harder for some of them but that just meant really pulling one pack at a time rather than an entire corridor as I can now and still pretty much survive (two corridors of trash is a push though!) :)

    ReplyDelete
    Replies
    1. "Let's see a holy priest have fun DPS'ing with smite, chastise and SW:Pain."
      Hey that is almost a Disc Priest rotation if you swap out chasitise and replace with Holy Fire/Power Word: Solace and add in a Penance for good measure!

      Delete
  2. Correction RF should lock a player into the spec/role they sign up with

    ReplyDelete

About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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