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Showing posts with label DPS. Show all posts
Showing posts with label DPS. Show all posts

Thursday, 30 January 2014

Cheesing Meters Wastes Time

 
I have been looking at ways we are wasting time in raids lately and trying to trim off a minute here and there that will hopefully give us 15-20 minutes extra per raid.

The first step was the change to loot system from master loot /roll to using group loot which certainly I feel is a big contributor to the "wasted" time.

My new target is DPS. I don't give a care about individual DPS, HPS or TPS as long as bosses die quickly.
FACT: The faster a boss dies the better YOUR DPS is because the longer a fight goes on the less % of that fight you spent in the perfect DPS situation where all your trinkets and weapon enchants proc'd during heroism while you blew your cooldowns.
 Some people love to cheese the meters and make themselves look good to people that only focus on the DPS meters. A great way is to cleave on a council type fight even if technically that makes a DPS loss on the kill target.

Council fights come in 3 flavours a shared HP pool (Stone Guardians in MSV), each boss having their own independent HP pool (Council of Elders in ToT) and each boss having an HP pool that gets healed in one of the other bosses dies (Paragons of the Klaxxi in SoO).

In examples 1 and 2 cleave is godly, you should multi-dot and cleave as the bosses die much faster. There may be times when you need to burn through one of them for a short period of time but mostly cleave (not AoE) is good. The last example is one where cleave and multi-dotting is not godly. Sure if some light cleave actually boosts your single target DPS it should be done (thinking warlock rain of fire to generate embers for chaos bolts) but things like Chain Lightning, Sweeping Strikes and Blade Flurry should be avoided because it lowers your DPS on the focus target.

As an example I'll look at our kill of the Paragons this week where we failed big time:
  1. Rik’kal the Dissector - 44m HP
  2. Skeer the Bloodseeker - 61m HP
  3. Korven the Prime - 61m HP
  4. Hisek the Swarmkeeper - 54m HP
  5. Xaril the Poisoned Mind - 54m HP
  6. Kaz’tik the Manipulator - 54m HP
  7. Iyyokuk the Lucid - 54m HP
  8. Ka’roz the Locust - 44m HP
  9. Kil’ruk the Wind-Reaver - 61m HP
That gives the bosses a total of 487m HP, the Bloods have 6m, Amber and kunchong 7m each and we kill one of each during the fight meaning we should do a toital of 507m damage if there is zero cleave which will never happen because tanks need to AoE tank, we have legendary cloaks and the genuine DPS boosting cleave. I'll assume that this is worth 15% of our total damage so overall we should be hitting around 583m damage on the Paragons. However our damage was MUCH higher:


In fact we did 20% more damage than we needed to. The issue can be seen when looking at the damage done to Karoz, Iyyokuk, Hissek and Kilruk who despite having a combined HP of 213m took a total of 392m damage to kill. Karoz took almot 3x his HP in damage!

Dealing this much extra damage means a MINIMUM of 20% extra time taken to kill a boss and places more strain on the healer team as mana does begin to run out and people take mopre damage from bosses. If all fights we're 20% shorter and people avoided the damage of doing dumb stuff to get an extra chaos bolt in we could 2 heal many more fights which would mean even faster kills and less time having to raid.

Shorter fights will also mean you do more DPS without having to cheat the meters and that makes you and your raid team better raiders.
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Saturday, 5 February 2011

Relearning Mana Management...again


Just go my first really detailed look at the list of changes for the next patch and what a lot of changes there are. One thing is for sure, we're going to have to relearn how to manage our mana all over again just as we did when 4.0.3 and Cataclysm came.

The list of changes doesn't just affect us priests though, all of our friends are getting the same treatment too. Did Blizz get it wrong? Did those beta testers actually do any testing? Well I think the answers there are no and yes but still the changes coming in are really needed but were probably not going to get pickedup on a small scale test as Blizz perform in-house (small is relative here their testing team is nothing compared to 12 million players) and the beta testers were testing so many things that were ever changing that somethings were miss diagnosed or just not discovered.
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Wednesday, 26 January 2011

Cataclysm Dungeons: Clearing Heroics Quickly and Efficiently


Everyone knows that Cataclysm Heroics are not the faceroll that heroics were in Wrath.However, it is still possible to run any dungeon quickly and efficiently. The trouble that most people are having is because the Wrath method of achieving this goal is currently not viable and the method I am about to layout would have slowed down groups in Wrath. There are also some changes people need to make in the way they play and the abilities they use.
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About the Author

By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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